This section is for articles on game design, publishing and how to succeed as a smallpress.
Many of these are the collated wisdom of threads from the old forum that were too long to digest in that form.
Freelance artist Jon Hodgson explains the ins and outs of buying art for a roleplaying game.
Malcolm Craig discusses how to give good customer service in the face of adversity.
Gregor Hutton asks fellow games designers about the hard lessons and the pitfalls of publication they have experienced.
Artist Jon Hodgson discusses how to run your art department, including dealing with freelance artists and commissioning artwork.
Malcolm Craig looks at the kind of sales you might get with your self-published game, providing concrete figures achieved by members of the Collective Endeavour.
Some quick pointers for getting the best out of the forums.
A casual guide to the pros and cons of selling your game by Neil Gow.
Birmingham's best games convention