Game design

[Revenge of the B-Movie] Closer still

Iain McAllister's picture

I am doing the final alterations to B-movie before it goes to print and wanted to run them past you guys.

The deck is being increased to 63 cards and I am adding:

Disco Dancing -1
Invasion of the +2
Biker(s) +1

I am not going to put an age recommendation on this run as the initial run will all be sales through the website and at cons. I will consider it for the second run.

Keeping in mind that I do want to keep it family friendly and that Gregor's age suggestion is about right I am toning down some of the words.

So, Lycanthropic becomes Furry

Should I take out Nazi?

[Dead Man's Chest] Primetime Pirate Roleplaying

James Mullen's picture

I had a chance to test out my game of pirates this week, when my regular Wednesday night session got cancelled due to the absence of a player. I took the opportunity to strongarm my mates into being the first group to test the game. Dead Man's Chest is a game about pirates that tells a shared narrative in the manner of Primetime Adventures.

[Reel Adventures] Almost done but some help needed

Iain McAllister's picture

I am almost done with Reel Adventures but would like to get a few more external playtests in before the end of march. The current rules can be found here:

Reel Adventures

Cheers

Iain

Reviewing strategy

Iain McAllister's picture

So there has been a lot of chatter around the place about how to criticise another's work, what the value of criticsm is etc. One of the things I have planned for this year is to get into the habit of reviewing the gaming books I read, including an AP report.

I have been thinking about how to construct my reviews and the sort of things I should 'rate':

1) Setting: Is it interesting, engagingly written, non-existent?
2) Clarity: How well does the book convey its mechanics and setting.

[Reel Adventures] Cards vs. Dice, fight!

Iain McAllister's picture

Over on this thread Mr. Craig asked about the change to cards in the game and if I could explain my reasons. I am only too happy to oblige.

First of all it doesn't change the central resolution mechanic. At the moment you roll some dice as does the nemesis and you compare the number of 4+ rolls you get. There are 3 degrees of success:

Triumph: Hero gets at least double the nemesis
Overcome: Hero beats the nemesis
Fail: Nemesis beats the hero

[Reel Adventures] Stakes, Cards and changes

Iain McAllister's picture

Hi guys,

Unfortunately I didn't get a playtest of RA down at Conception but I did get a chance to bounce some of the problems I have been having with the game of the likes of Scott and Greg? Sorry I can't remember exactly who was there.

Anyway, the game has been coming along nicely and I have been shaping its tone and starting to think about design of the final book. However, design wise a couple of things had been bugging me:

1) The final showdown with the nemesis was unsatisfying.