cheddar

What do I want from publishing my game: Self-analysis

Malcolm Craig's picture

There have been quite a few threads recently that look at different models for publishing games. Jon Hodgson also started a useful thread regarding motivations for publishing.

Self-analysis and an understanding of why you publish, either as a newcomer or as an existing writer/imprint is immensely valuable. Not only is this valuable to you, the writer, but it is also valuable to others in the same position, others coming cold to the publishing party.

In light of this, I thought it would be useful to look at an example of publishing motivations. Being an egotist, this example is me.

On Comparing Approaches (long, possibly dull, moments of offensive "humour")

Jon Hodgson's picture

So there's been a handful of threads posted just recently showcasing different approaches - Matt Sprange's ad for his services, Malcolms CGS break down, Graham's shoestring guide.

And I've been pondering how we can usefully compare and contrast these. Some salient points of each:

Sprange: Sell tons of games on the Mongoose name! Go full time!
CGS: Do it all yourself and still make sales!
Graham: Spend nothing and still make sales!