character creation

[Duty and Honour] Testing Character Creation

Malcolm Craig's picture

This morning, I cycled down to Wellington library cafe to do some writing and, more specifically, to make a concrete start on reading the text of some games in development that have been past my way. While my main comments on Duty and Honour are contained within the text itself (which I'll pass back to Neil in the near future), I thought I would share my experiences of testing the character creation chapter.

[Yesterday's Tomorrow] Interrogation as character creation part 2

I've posted the same thread up on the Forge if you want to take a gander. Some good feedback posted there (as here). Here's my latest thought, which arose out of that thread. It's a long way from refinement, and is still very much at the "what if" stage.

What I'm thinking is having 4 stats, each on their own axis - logic, intuition, subtlety, strength. They each represent a different direction of personality. Then you'd have each question able to be answered with one of those in mind, and so each time a question is answered the interrogator notes down which way the character is leaning. At the end of the interrogation he sees which direction(s) the character was leaning in and assigns stats accordingly.