Pirates

[Dead Man's Chest] One Stat to Rule Them All?

James Mullen's picture

Dead Man's Chest is my pirate game, as outlined here http://www.collective-endeavour.com/node/1247

The original project goal was to create a 'one stat' game: in essence, there would be only one number on the character sheet which would determine how many dice you rolled for every action. That's been achieved, however:

[Dead Man's Chest] Primetime Pirate Roleplaying

James Mullen's picture

I had a chance to test out my game of pirates this week, when my regular Wednesday night session got cancelled due to the absence of a player. I took the opportunity to strongarm my mates into being the first group to test the game. Dead Man's Chest is a game about pirates that tells a shared narrative in the manner of Primetime Adventures.