critique

Reviewing strategy

Iain McAllister's picture

So there has been a lot of chatter around the place about how to criticise another's work, what the value of criticsm is etc. One of the things I have planned for this year is to get into the habit of reviewing the gaming books I read, including an AP report.

I have been thinking about how to construct my reviews and the sort of things I should 'rate':

1) Setting: Is it interesting, engagingly written, non-existent?
2) Clarity: How well does the book convey its mechanics and setting.