Thanks to all the great suggestions received in the last thread I have now totally re-written the example of play. New style (thanks to Ash), new storyline (thanks to everyone), and hopefully just better. I've tried hard as Matt suggested to get one of each type of Reality Change result in (pass, fail, overshoot, twisted) as well as showcase many of the rest of the mechanics (an unaided change, an aided one, traits increasing, resolving a thread etc.).

