one shots

One-shot games

Andrew Kenrick's picture

So we've already discussed running 15 minute and 1 hour demos in some detail, but we've also started to run one-shot games at conventions over the past year. I thought this might be a good place to collate some advice for running our games as one shots at conventions, as they can sometimes require a little tweaking.

I admit there's an alterior motive - I'm running one-shot games of Best Friends and Covenant at Conception in a few weeks and want some advice!

So, I'll start: