I'm currently writing a game, and it's been going well, but I'm facing a bit of difficulty with my conflict resolution system. At first I thought I had it sussed, but then it became overcomplicated and now it's just uninspiring. I was hoping some advice would spur me in the right direction.
Briefly, the game is genre emulation - dystopian fiction to be exact. I have setting creation and qualities of the setting and characters and how they interact down pretty well. I'm still struggling with how scenes play out a bit.


