creation

[Orbital] Power 19

James Knevitt's picture

Here it is, the Power 19 for Orbital.

1.) What is your game about?**
Orbital is about the people and places found on the Orbital, a million-mile-wide ringworld that orbits the Sun opposite Earth. A hard science fiction setting, it draws upon a lot of real world/contemporary thinking about space exploration and colonization. The Earth of this unspecified future time is on the verge of becoming a post-scarcity society, with limitless energy and near-flawless resource management. However, life on the Orbital is far from perfect. In many ways, it is reminiscent of the frontier challenges of the American west before the US Civil War.

Setting Design Challenge: Finished

So, the setting design challenge is now finished. It's far from perfect. hell, I wouldn't even call it an alpha-version of a game setting. However, it does achieve what I set out to do: create a world where revolutions and political action could take place. I'm quite sure that Joe will reel back in horror at what I've done with Contenders and I'm fairly certain that the modifications to the mechanics will actually need some playtesting in order to get them actually working properly.

All the above being said, there is some good stuff in there (well, in my opinion anyway). Maybe not enough to warrant taking the game and its ideas any further, but certainly enough to warrant the time spent on it.

Setting Design Challenge: Society & Culture

Well, my entry for the setting design challenge is nearly done. So, here's another excerpt from the text, looking at various aspects of the society and culture of Ghastport.

Cheers
Malcolm

Policing, Crime and Punishment

The stricture of the post-war peace treaty mean that Ghastport is severely limited in the military forces it can have. This even extends to the police force, leading to some interesting situations…

When the monarchy was in power, they kept tabs on their enemies and political agitators through the 1st Bureau of Public Affairs, a not so secret secret police agency of some repute and few morals. With an ease that amazed observers, the 1st Bureau neatly segued into the post-war set-up, becoming the Committee for Social Order, or simply The Committee. An entirely plain-clothes operation, the Committee keeps a wary eye on revolutionaries and agitators of all stripes, reporting back to their masters in the government.

Setting Design Challenge: Changes to 'Contenders'

So, work progresses on my entry for the Transatlantic Setting Design Challenge. I decided ona bit of a name change. UnRealpolitik was crap, so in keeping with using the Contenders mechanics to run a political game, I've simply entitled it 'Revolutionaries'.

[Everlasting Empire] Power 19

Malcolm Craig's picture

Finally completed a list of Power 19 questions for Everlasting Empire. Hopefully these might offer some further sinsight into what the game is all about.

1.) What is your game about?

Everlasting Empire is about British heroes fighting to uphold the Empire.

2.) What do the characters do?

The characters are all ‘British’ (or, at least, from one of the colonies of the Empire). They are British secret agents, freebooters, explorers or others types of character striving to uphold, advance and defend the British Empire.

3.) What do the players (including the GM if there is one) do?

Setting Design Challenge: Further Thoughts

So after mulling over the concepts behind the Transatlantic Setting Design challenge, I need to sit down a collect some serious thoughts on the matter.