So I ran demos of Agon and Umläut at Gaelcon. They went well and I want to try and consolidate what I learned before I forget.
These were one hour demos. With a game like Agon, I've had difficulty covering all the rules in even a 4 hour con slot, so I knew this was going to be a tough one to demo in one hour. It's fiddly as hell until you understand it, but getting players to that point is non-trivial. I decided to show off the bits I like best: The basic challenge resolution, Combat and the structure of Quests.

