OK, so on day three at WarpCon we went through a playtest of Graham's A Need To Kill.
With time constraints we didn't play through the whole game blow-by-blow: we played a round of Act 1, a round of Act 2 and then a roll-off of the Denouement.
Overall the game is solid, and it creates a web of inter-related characters right out of a Christie novel. There have been some changes since the first playtest at RopeCon so it was interesting for Matt and me to see the differences.


