cards

[Reel Adventures] Cards vs. Dice, fight!

Iain McAllister's picture

Over on this thread Mr. Craig asked about the change to cards in the game and if I could explain my reasons. I am only too happy to oblige.

First of all it doesn't change the central resolution mechanic. At the moment you roll some dice as does the nemesis and you compare the number of 4+ rolls you get. There are 3 degrees of success:

Triumph: Hero gets at least double the nemesis
Overcome: Hero beats the nemesis
Fail: Nemesis beats the hero

[Reel Adventures] Stakes, Cards and changes

Iain McAllister's picture

Hi guys,

Unfortunately I didn't get a playtest of RA down at Conception but I did get a chance to bounce some of the problems I have been having with the game of the likes of Scott and Greg? Sorry I can't remember exactly who was there.

Anyway, the game has been coming along nicely and I have been shaping its tone and starting to think about design of the final book. However, design wise a couple of things had been bugging me:

1) The final showdown with the nemesis was unsatisfying.

Moo Promo Cards

Matt's picture

OK, back at EXPO people mentioned doing promotinal cards.

Now the big thing in the web arena is Moo, which will take any uploaded photo (or grab your stuff from Flickr, LJ or elsewhere) and turn it into a neat ittle sub-business sized card.