examples

Can you have too many examples?

Andrew Kenrick's picture

Over here Geoff made the comment "can you have too many examples." I'm sure he meant for the remark to be rhetorical, but I'm actually curious about whether it's true. So, can you have too many examples in a game?

Although I think the more the merrier, my gut reaction tells me that there must be some sort of tipping point, a critical mass where the game gets way too bogged down in trying to give examples for everything to the point where they just end up obscuring the rules.

I've been having a major rewrite/restructure of Six Bullets this weekend, and have tried to give an example or two for every rules point, and every application of a rule.