Giant Brain

[Reel Adventures] Almost done but some help needed

Iain McAllister's picture

I am almost done with Reel Adventures but would like to get a few more external playtests in before the end of march. The current rules can be found here:

Reel Adventures

Cheers

Iain

[Revenge of the B-movie] Getting it out

Iain McAllister's picture

Right I am fed up having this awesome game sitting on my desk doing nothing and really need to get it out to the public. It is ready to go as far as I can tell. I have several options and would appreciate feedback.

1) Print it properly: This is going to cost somewhere inthe region of £1000 for about 500 decks, through my current printer of choice. The downside is their boxes are a little flimsy and I will have to reduce the deck another 8 cards which will mean more testing. Also they dont send out a proof, you have to pay for that.

[Reel Adventures] Threatening Behaviour

Iain McAllister's picture

I am finishing off the new version of Reel Adventures at the moment and have come across a bit of a problem that I can't solve. It is something that the last playtest threw up with Cath.

Inside the Brain

Iain McAllister's picture

Hi guys,

I have finally got around to sorting out my livejournal with the intention of using it a bit more for design chat, advertising games and talking about games I am playing.

The first post is about dice vs. cards, since we have been talking about that recently.

Here is the journal link.

Cheers

Iain

[Reel Adventures] Cards vs. Dice, fight!

Iain McAllister's picture

Over on this thread Mr. Craig asked about the change to cards in the game and if I could explain my reasons. I am only too happy to oblige.

First of all it doesn't change the central resolution mechanic. At the moment you roll some dice as does the nemesis and you compare the number of 4+ rolls you get. There are 3 degrees of success:

Triumph: Hero gets at least double the nemesis
Overcome: Hero beats the nemesis
Fail: Nemesis beats the hero

[Reel Adventures] Stakes, Cards and changes

Iain McAllister's picture

Hi guys,

Unfortunately I didn't get a playtest of RA down at Conception but I did get a chance to bounce some of the problems I have been having with the game of the likes of Scott and Greg? Sorry I can't remember exactly who was there.

Anyway, the game has been coming along nicely and I have been shaping its tone and starting to think about design of the final book. However, design wise a couple of things had been bugging me:

1) The final showdown with the nemesis was unsatisfying.