Now I know Reel Adventures is not quite finished but I think putting a demo together for it will help me clarify some things for it and also shine a light on how to put together a demo for games that rely on a lot of creation from the players.
Things that are important to the game are:
1) Players create their own story
2) The role of the nemesis
3) The way threat flows
4) The action system
5) Stakes
6) Setup is really quick
7) It is quick to play
8) The plot device

