Reel Adventures

[Reel Adventures] 15 minute demo

Iain McAllister's picture

Now I know Reel Adventures is not quite finished but I think putting a demo together for it will help me clarify some things for it and also shine a light on how to put together a demo for games that rely on a lot of creation from the players.

Things that are important to the game are:

1) Players create their own story
2) The role of the nemesis
3) The way threat flows
4) The action system
5) Stakes
6) Setup is really quick
7) It is quick to play
8) The plot device

[Reel Adventures] The trouble with terminology

Iain McAllister's picture

A little while ago I posted a bit on some changes I was making to Reel Adventures including the introduction of what is currently called the 'reason' the hero is doing what he is doing. I would like to go back to calling this his 'stake', as I just think that it is better in game terms:

'My hero is staking.....on this story' etc.

[Reel Adventures] Almost done but some help needed

Iain McAllister's picture

I am almost done with Reel Adventures but would like to get a few more external playtests in before the end of march. The current rules can be found here:

Reel Adventures

Cheers

Iain

[Reel Adventures] Threatening Behaviour

Iain McAllister's picture

I am finishing off the new version of Reel Adventures at the moment and have come across a bit of a problem that I can't solve. It is something that the last playtest threw up with Cath.

[Reel Adventures] Cards vs. Dice, fight!

Iain McAllister's picture

Over on this thread Mr. Craig asked about the change to cards in the game and if I could explain my reasons. I am only too happy to oblige.

First of all it doesn't change the central resolution mechanic. At the moment you roll some dice as does the nemesis and you compare the number of 4+ rolls you get. There are 3 degrees of success:

Triumph: Hero gets at least double the nemesis
Overcome: Hero beats the nemesis
Fail: Nemesis beats the hero

[Reel Adventures] Stakes, Cards and changes

Iain McAllister's picture

Hi guys,

Unfortunately I didn't get a playtest of RA down at Conception but I did get a chance to bounce some of the problems I have been having with the game of the likes of Scott and Greg? Sorry I can't remember exactly who was there.

Anyway, the game has been coming along nicely and I have been shaping its tone and starting to think about design of the final book. However, design wise a couple of things had been bugging me:

1) The final showdown with the nemesis was unsatisfying.