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-Matt

[Six Bullets for Vengeance] A first look at the art

Keith has posted the first piece of artwork for Six Bullets over on his livejournal. To use the word awesome would be an understatement.

When I started writing Six Bullets, and contacted Keith about doing the cover and the interior art, I had a very strong vision as to what I wanted. I wanted 6 villains depicted in Keith's inimitable style on the front, with the hero over on the backcover. Keith took the idea and threw it back at me 10 times stronger, and it's fantastic to see something great coming out of it. I for one can't wait to see the next villain!

[Yesterday's Tomorrow] Interrogation as character creation part 1

After a hiatus of 2 years I've finally gone back to Yesterday's Tomorrow, my game of a nuclear-powered, dystopian alternate now inspired by 1984, Brave New World, Children of Men et al. Although much of the setting has remained the same, I've ended up junking most (or all?) of the rules, to be replaced with my new ideas.

Character creation used to be a case of picking a number of adjectives to describe your personality, mind and physique (so academic, weak and unhinged), each of which had a stat bonus or penalty associated with it. The idea was to end up with not only a series of attributes, but also a ready-made description.

Don't watch this, watch that

You can keep up with exciting news regarding my works at the Realms Blog. It's syndicated to the aggregator here.

If you are trying to keep up with various RPG-related blogs, then I recommend Netvibes as useful way of keeping all the feeds in one place.