supplements

Avenues & Alleyways now available

Well, after a bit of a wait and much anticipation, Avenues & Alleyways is now available. This bumper a|state supplement comes in at 112 pages and features 30 brand new City areas to explore and use in your a|state games, as well as a host of essays on a everything from health and disease in The City  to law and weather. The book is available in print and PDF formats and is priced at £16/$26 (print) and $12 (PDF). 

[Dead of Night] Potential supplements

Andrew Kenrick's picture

I've been thinking of Dead of Night supplements for a long while now.

My first idea was for a book of scenarios, based around the fictional town of Chaddlestone that features in the original (and entitled "Things to do in Chaddlestone whilst you Battle the Undead" or something equally b-movie-ish.

My second was a proper, full-on 50s b-movie expansion for the game, filled with aliens and pod people and the like, but I'm not sure if that should be a supplement or a standalone.

Both, I feel, fill a neglected niche in the core game - the adventure book complements the game's pick up and play, instant game style, whereas the b-movie expansion twists the game towards a different genre.

[Supplements] A reason for doing them?

Malcolm Craig's picture

Upfront, I'll say this topic stems out of me starting work on the Cold City Companion, a slim volume of additional stuff for CC.

However, I'd like to open up a discussion on supplements and the role they might play in the small press arena. The Companion is primarily a source of advice and guidance for players and GMs, based firmly on running the game more and gaining feedback both in person and from actual play threads. To my mind, this is a much more valid reason for producing a supplement than the traditional 'supplement treadmill' idea of constant product for a game line.

The companion is anot going to a be a 'must have: Cold City will still be a stand alone game that will function perfectly without it. But, in light of experience, I felt it was a good idea to produce such a volume.

[Cold City] The Companion - what is valuable to you?

Malcolm Craig's picture

I'm currently working on a small companion volume for Cold City. The current thoughts on what it will contain can be summarised thusly:

More advice for participants (open & closed games, GMs advice, pre-game discussion advice, etc)

Alternative mechanical options (the draw scene, the newman-Dempsey Variation)

Useful historical figures in the context of Cold City (Hans Kammler, Christoph Diehm, Oskar Dirlewanger, etc).

Locations outside of Berlin (France, Poland, etc).

Organisations who may provide hidden agendas for different characters (CIA, MGB, GRU, MI5/6 and other organisations that may/may not actually exist).