A few weeks ago, the Spodley Grange weekend playtesting event saw the first ever playtest of Okhrana, a game I initially wrote for the 24 Hour Espionage RPG competition hosted by the Modus Operandi website. The pre-playtest version of the game text can be found here.
I entered into the playtest with a certain amount of trepidation: would the game actually work? Would it provide the kind of experience I was aiming for? In addition, this was the first game I had ever created that did not have a traditional GM role, with the role being distributed throughout the group (in the manner of Contenders, for example).

