So, my current project, a way off being playable, has a working title of Enlightenment and Entropy. It's a game about people and cities. Its setting is a decaying, enlightenment era, fantasy city of spires and squallor, where the protagonists emotions impact reality. Think Rats & Gargoyles meets Morecock via China Mieville.
The character sheet is a map of the city. You assign your four stats to neighbourhoods, and their fate is linked to together. Your characters also have emotional traits, some negative, some positive. So do city areas. Players are pushing for one of the cosmic forces to reach its trigger point, and thereby define the setting's future.

