dice

[Six Bullets for Vengeance] No such thing as too many dice

I’m writing a game called Six Bullets for Vengeance, my quirky little story game which is best described as a Kill Bill meets Memento. It uses several dice pools as its core mechanic, but it didn’t occur to me until my last playtest, when I found myself buying a brick of dice specially, that it might use too many dice.

Now don’t get me wrong – we’re not talking thousands of dice here, Exalted style, but we are talking some. Maybe 10 per player, plus a few more for fun? And you’re rarely required to roll them all at once. They’re d6s too, and most people have a fair few of them lying around, especially if they play Warhammer.

[Six Bullets for Vengeance] Dice terminology

Andrew Kenrick's picture

I'm revising the text for Six Bullets and am stuck on some terminology.

I was going for a gun/ammo motif, equating dice with bullets, so I had spare dice (dice in your pool) and loaded dice (dice "loaded" into an attribute), as well as spent dice (dice that have been spent or lost).

But I've started to think that's all a bit rubbish. So I need some new terms - spare dice and spent/lost dice are still fine, but loaded dice? What can I call dice that have been turned into attributes?