cold city

[CGS] Q1 2008 Sales Figures

Malcolm Craig's picture

CGS Sales, Q1 08

The first quarter of 2008 has, in many ways, been a very positive time for CGS. The release of the long-awaited Avenues & Alleyways supplement, plus the a|state PDF, gave the sales of our oldest product a real shot in the arm. Cold City sales are down slightly, going from an average of around 43 per month to 30 per month. However, this seems to be a natural trend and still represents healthy ongoing sales. The Companion also performs well, selling better than expected for a small supplement. The only disappointmet is the continued lacklustre performance of Mob Justice.

[Cold City] Cold Samurai

Malcolm Craig's picture

A discussion of running a Cold City game in the style of the film Rashomon. Interesting stuff.

If you're not familiar with the source material, Rashomon is one of the seminal works of Akira Kurosawa and deals with a story told from multiple, possibly unreliable, viewpoints.

Cheers
Malcolm

Alt History Cold Salt Lake City

Steve Dempsey's picture

Ken Hite posted something about 10 wrong turns in history which prompted me to these ponderings.

Cold City Possible Endgame Mechanics

Yokiboy's picture

Hello,

In this thread I asked about the mention of protagonists reaching a "crisis point" in Cold City, and if that was an endgame mechanic.

Consequences (p54) wrote:

If, as a result of Consequences, two of the Attributes for a character reach zero, then they have reached a crisis point.

The paragraph continues that it's now time to start thinking about your protagonist's end, but as confirmed in the other thread there's no mechanics to back this up.

[Cold City] Rules Questions

Yokiboy's picture

Hello,

I'm re-reading Cold City after having received the Companion and reignited my fire for the game. However, I have a couple of question I'd like to get clarified.

I'm not sure how to tell which printing of the book I own, but I believe it might be the first, as I bought it pretty quickly upon its release. So the page reference numbers might not make sense if you have a later printing.

  1. Stereotypical Views (p34)

[Hot War] Playtest session one

Shevaun's picture

Maybe pre-emptive, but I feel like I should get down my experiences before I forget them. There's going to be a gap before the next session, and 2 weeks is a long time to remember nuances of game play.

The Players

I invited specific players rather than putting out a call, and limited it to 3 plus me, basically so it wouldn't get too complicated on the first time out. Also because the people I invited were all seasoned gamers, but had never played together before- or at least, not for years- and were not specifically indie gamers.