I've been footering around with Everlasting Empire over the last few days, having effectively set aside for a spell to let various ideas gestate. One thing that I concluded was that the conflict resolution system, as it stood (even in it's very early state) was far too procedural and boring for a game that was influenced by the fast paced adventures of Dan Dare.
So, retaining some of the elements that previously existed, I've been sitting with a table full of D6, my further thoughts on the mechanics and my notebook.


