Umlaut

Umlaut

This is a temporary page. www.LordOfThePies.net coming soon!

For now though, here are all the juicy downloads for which will help you play the game.

I has a Art

Rich Stokes's picture

Vincent came over with some art for Umlaut earlier this evening. I'm very, very happy with it. Some of the artwork is rough, unfinished versions of things. I actually think that work really well, given the unfinished nature of the ashcan.

I can't wait to see what it looks like in situ.

This one is for the Classic Metal section:

This is for Cash:

This is one of the less finished ones. It's for the description of Power:

Excited, terrified, confident, generally shitting myself...

Rich Stokes's picture

Holy crap! I'm going to be selling a game in a week and a half!

I'm just putting some final alterations into the text: Cleaning things up, fixing spelling errors, clarifying some stuff and adding a section back in which I somehow managed to leave out. Actually, two sections.

Umlaut: Another test

Rich Stokes's picture

We broke out Umlaut for a quick session to test out some of the new rule tweaks and to further test some of the older tweaks.

In brief, we created 4 stunningly unoriginal bands and played from the start. I noticed a few things with the new mechanics and a few things which had been bothering me slightly came into the light a bit more and I can see the solution to some problems.

Main observations:

Short gigs:

[Umlaut] Playtest In Wellington

Malcolm Craig's picture

This report has also been cross-posted to a thread on The Forge

It was a Friday night in Wellington when we sat down with a quantity of beers and a burning desire to play test Umlaut to the fullest. A lo, did we did such a thing. In the manner of Iron Maiden at Donnington Monsters of Rock back in '87, we bestrode the musical world as colossi.

Gaelcon Demos, the learning process and whatnot.

Rich Stokes's picture

So I ran demos of Agon and Umläut at Gaelcon. They went well and I want to try and consolidate what I learned before I forget.

These were one hour demos. With a game like Agon, I've had difficulty covering all the rules in even a 4 hour con slot, so I knew this was going to be a tough one to demo in one hour. It's fiddly as hell until you understand it, but getting players to that point is non-trivial. I decided to show off the bits I like best: The basic challenge resolution, Combat and the structure of Quests.