[Solipsist] The cloture of reality

Carl C.'s picture

I have a question: After the solipsist temporarily creates a new reality, what happens afterward? Does consensual reality pave it back over, substituting an acceptable pattern of events over the ones created by the solipsist? Is it possible for people to have been so affected by the Solipsist's change that they no longer function in consensual reality, and get disappeared?

Also, on a separate tangent: I think in my game, Shadow will be the pollution generated by Solipsists doing their thing.

Which reminds me: If a Solipsist fails against the Shadow, are all of his Obsessions and Limitations un-ticked, or just the ones s/he used?

Another question, this time about Shadow incursions

Carl C.'s picture

Do you have a scenario generator or format for how to deal with Shadow incursions?

For example: A typical Shadow incursion should be X points. Assume that it works out to 5 points per critical clue. Starting clues might be less, and more difficult/central to the tear clues might be at higher difficulty to repair.

The final Tear (Rupture, Fracture, Schism, Rift, etc.) will be worth 10 difficulty. Once that is solved, the Shadow will solve itself into normal reality.

Or do you think you'll have something different?

Carl C. wrote:For example: A

David Donachie's picture
Carl C. wrote:

For example: A typical Shadow incursion should be X points. Assume that it works out to 5 points per critical clue. Starting clues might be less, and more difficult/central to the tear clues might be at higher difficulty to repair.

Weirdly I just finished writing the rules for this, basically you set the shadow incursion up with a set of shadow tokens which are spent when you try to un-change the solipsists (more if you fail) or to increase the difficulty of solispsit changes. The solipsists can also reduce them by directly tyring to fix the breach. When the incursion is out of tokens the incursion is sealed.

Its a little like the adversary pool mentioned for ordinary angels.

Carl C. wrote:

I have a question: After the solipsist temporarily creates a new reality, what happens afterward? Does consensual reality pave it back over, substituting an acceptable pattern of events over the ones created by the solipsist? Is it possible for people to have been so affected by the Solipsist's change that they no longer function in consensual reality, and get disappeared?

No, its not temporary, the world changes and stays changed, although it will get less so during the between-session groundings. Unlike Heretic, where the delusions fade after their continuity is broken, these changes really do happen, and all of reality gets changed in the process.

Scary isn't it :) Its why I thought the GM needed help!

Luckily most changes will be incremental rather than huge ... or will cause tears. (Note a failed change will, I think, cause a tear)

Carl C. wrote:

Which reminds me: If a Solipsist fails against the Shadow, are all of his Obsessions and Limitations un-ticked, or just the ones s/he used?

Yes the existing rules were really fuzzy on that! Here is the current draft wording

I wrote:

When subject to an un-change the Solipsist can resist by applying their obsessions. First the GM sets a power for the un-change. This is usually equal to the Shadow’s remaining tokens, though it can be less if the GM feels that the Shadow’s full attention is not on the Solipsist. Then the player describes how he is using his obsessions to resist the change. The power is reduced by the level of the involved obsessions, and by any infestation the player wishes to spend. In addition other Solipsists can aid the target by applying one of their own obsessions each, and by also spending infestation if they wish.

If enough obsessions are applied and infestation spent to reduce the power to 0 then the un-change has been resisted. Each solipsist involved gains four infestation (this gain does not cause tears), and places a tick on all obsessions used. The target (or targets) narrate how the un-change is overcome. Finally the Shadow loses 2 tokens.

If the Solipsists overspend and end up reducing the power below 0 the un-change is still resisted, and obsessions ticked, but no infestation is gained. In this case the Solipsist’s obsessions take over and the GM narrates how the un-change is resisted. In this case the Shadow loses only 1 token.

If the un-change is not resisted then the Solipsist is dragged further into the Shadow’s realm. Each of their obsessions gains an un-tick, and each Solipsist involved loses 2 infestation. Finally the Shadow loses a single Shadow Token.

Makes more sense

Carl C.'s picture
hituro wrote:

No, its not temporary, the world changes and stays changed, although it will get less so during the between-session groundings. Unlike Heretic, where the delusions fade after their continuity is broken, these changes really do happen, and all of reality gets changed in the process.

Scary isn't it :) Its why I thought the GM needed help!

Luckily most changes will be incremental rather than huge ... or will cause tears. (Note a failed change will, I think, cause a tear)

Okay, and people don't remember how it used to be? They just trudge right along like the change has always been there?

Also, I'd prefer a failed change not trigger a Tear, if by failed change you mean one where the Solipsist tried to change reality and did not succeed by enough, rather than overshot and got animacules for his troubles. Failure should be it's own punishment.

hituro wrote:

Weirdly I just finished writing the rules for this, basically you set the shadow incursion up with a set of shadow tokens which are spent when you try to un-change the solipsists (more if you fail) or to increase the difficulty of solipsist changes. The solipsists can also reduce them by directly trying to fix the breach. When the incursion is out of tokens the incursion is sealed. Its a little like the adversary pool mentioned for ordinary angels.

Ah yes, that does make more sense.

Sorry

Carl C.'s picture

I appear to have no mastery of the quote function in this forum.

Tears and tracking them

Carl C.'s picture

You have a spot on the Character sheet for keeping track of your Tears, but I thought you said that the players didn't keep track of them. That was, I guess, a way to add an element of suspense to the game.

Also, how many Tears can a character get before they are sucked into their own private reality? If they get sucked in, do their effects in this reality get gradually paved over by the normal rules of consensus reality?

EDIT: Never mind, I found it. You have to exceed the total of your limitations. Still, I wonder f reality tidies up after them when they leave. I also wonder if people who aren't Solipsists can see Solipsism in action, and sometimes mob-storm known Solipsists. That might be an interesting indication of a nearby Shadow...

Carl C. wrote:Okay, and

David Donachie's picture
Carl C. wrote:

Okay, and people don't remember how it used to be? They just trudge right along like the change has always been there?

Well it *has* always been there, only the Solipsists will remember.

Carl C. wrote:

Still, I wonder f reality tidies up after them when they leave. I also wonder if people who aren't Solipsists can see Solipsism in action, and sometimes mob-storm known Solipsists. That might be an interesting indication of a nearby Shadow...

Yes thanks to another suggestion I've written a clarification of how that works now. Basically you narrate what happens to your character as they vanish into their ideal world, then the GM narrates how the consensus world reacts.

My feeling is that no, others don't see Solipsists in action, though they might make the change harder, mage style. That will be a suggested option in a sidebar.

Solipsist RPG, on its way ... eventually

Thanks

Gregor Hutton's picture

Thanks for all the questions Carl.

Looking forward to the feedback on how it works for you in play.

David: sorry if this is

Malcolm Craig's picture

David: sorry if this is something really obvious.

Is there aversion of Solipsist available anywhere to download? Or, if not, would I be able to snag a PDF or something from you? I'd really like to read the full game text.

Cheers
Malcolm

Contested Ground Studios

Have a look at this thread

David Donachie's picture

Have a look at this thread Malcolm, I've got a link to the rules/setting PDF there

Solipsist RPG, on its way ... eventually