Control is an illusion, you infantile egomaniac. Nobody knows what's gonna happen next: not on a freeway, not in an airplane, not inside our own bodies and certainly not on a racetrack with 40 other infantile egomaniacs. (Days of Thunder 1990)
OK, let me bite the bullet and reveal what I am currently working on:
Speed King: Story Now in the world of motorsports.
Others might call it Days of Thunder the RPG. But that's it.
I'm not a big sports fan, or motorsports fan for that matter, but Joe P taught us what can be done with Contenders. There are to few sports story games out there. The world of sports is laden with drama and betrayal, success and defeat.
Speed King is very inspired by Contenders, but I've decided to develop other mechanics for it. The basic structure will be similar, though. We have scenes where player characters - all racing drivers - can develop their skills, tweak their cars, rescue their marriages, pay back their loans, all of that. In between a certain (fixed) number of scenes we have the races, which run on a separate system, but still according to the basic mechanics. I want the races to be fast, exciting and dangerous. That's what I am fiddling with at the moment
Racecar driving is about fractions of seconds, quick reactions and sheer luck. The base mechanic is a reverse Sorcerer type, where the lowest die is best. The only exception to this is the SPEED trait in races, where the highest die goes fastest. SPEED is opposed to CONTROL, so initially the character with the best control and fastest SPEED wins. There are complications, of course :)
So far, player characters are comprised of opposed traits:
SKILL: Technique - Cool
EMOTION: Love - Hate
DRIVE: Dream - Nightmare
WHEELS: Engine - Peripherals
(RACE: Control - Speed)
That's all you gonna get at this late hour. There's more when I get the race system working, it needs a bit more testing and tweaking - and I want rewards from scenes to feed directly into the mechanics and race mechanics as well. So if your wife f**cked the guy from the other team, that's going to make a hell of a difference when you go into that corner with 120 mph.
Scene types on the drawing board:
Colour scene.
Training/Test drive/Workshop scene
Emotional scene
Recreational scene
Thanks for listening. Feedback welcome :)
Per
I'm a speed king - you gotta hear me sing
I'm a speed king - see me fly
(Speed King - Deep Purple in Rock 1970)


That sounds like a great
Submitted by Andrew Kenrick on Wed, 27/06/2007 - 11:32.
That sounds like a great idea Per. I am a fan of motorsports and have done the odd bit of rally driving in my past, so would love to see a game based around it.
I like the idea of your emotional scenes feeding into your driving scenes. Kinda like if you have a bust-up with one of your team mates and punch him to the ground, you're both gonna be itching to pummel him on the track too.
I like the idea of lowest being best in terms of dice (you could even have the dice go 0-9 instead of 1-10, with 0 being the best) as it fits the idea of the shortest time, the quickest cornering and all that.
Conversely, I don't like the exception to the rule that is speed - I hate exceptions in games, as I find it makes it counter-intuitive. It makes me confused when I go "right, so 9, that's bad right? Oh, except if this is a speed test. Huh?" I like everything to work the same! But maybe that's just me.
I like the idea of emotional
Submitted by Iain McAllister on Wed, 27/06/2007 - 20:16.
I like the idea of emotional scenes impacting on the race very nice. I would love to do a top gun style thing with this idea, do you think that would fit?
Also I agree with Andrew that you should avoid exceptions to rules at all costs. They just make things more confusing and the game flow breaks down, and I think you want the game to flow as smoothly as possible to get that feel of speed and movement.
I will see if I can think of any evocative mechanics for car racing, I like toying with ideas!
Cheers
Iain
Lead Developer Mob Justice RPG
'The Giant Brain' has launched.
Fastest Lap?
Submitted by Gregor Hutton on Thu, 28/06/2007 - 22:48.
Could I suggest "lap time"? Lowest is best there.
Thanks, guys. Yeah, I've
Submitted by Per Fischer on Thu, 28/06/2007 - 22:48.
Thanks, guys.
Yeah, I've been through the exception discussion with myself already, of course, and I am tempted to go back to the original. It just seemed when I was fiddling with it that the lowest number in a speed duel was a bit contrary to the whole thing, so I balked and changed it.
And 0-9? Definitely! Cheers :)
Per
darkplaces.squarespace.com
Foot to the floor, gotta get more.
Submitted by Gregor Hutton on Thu, 28/06/2007 - 22:53.
I like the idea of getting all 0s as being the perfect lap. You lost 0 tenths of a second on the whole oval. Just really, really thematically perfect.
Oh, Per...
Submitted by Gregor Hutton on Tue, 03/07/2007 - 21:29.
...do you have an update on how this is going?
If you need some playtesting later in the year I'll be free in September (a long way away I know).
Update
Submitted by Per Fischer on Wed, 04/07/2007 - 09:16.
Thanks for asking - I worked full steam on the race mechanics over the weekend (and the implications from those on the rest of the game), and strange things did happen.
I ditched the dice. There were simply too many dice lying around during a race lap, because every player rolls control+speed and leaves the dice on the table for various reasons.
Cards do that better - Ace, lowest, up to 10, but the basic mechanic is the same.
I managed to incorporate race positions without making it too complicated (my wife strongly disagrees here, but what does she know). Positions are important because if a character gets a total Speed success compared to Control, it's a crash of some kind, and it might affect the car behind.
In short, I think the bare bones of the race works - still unsure how you can draw upon the character's other attributes to influence number of cards drawn and so on.
What I'm working on at the moment is the hard stuff: what the game is actually about and how to play it in between the races.
Per
darkplaces.squarespace.com
Spione and Agon
Submitted by Gregor Hutton on Wed, 04/07/2007 - 11:11.
Oh, I see what you mean about the positioning of cars. Games that strike me as having "positioning" are Agon (which might be most like what you are doing?), Primitive (you put stones on a rabbit skin) and Spione (which has very specific meaning for the positioning of cards in Flashpoint).
I kinda like the idea of having model cars on the table/grid to show order. (Makes me think of Dark Future and Battlecars.)
Anyway, sounds good Per.
Gregor, stop looking into my
Submitted by Per Fischer on Wed, 04/07/2007 - 13:34.
Gregor, stop looking into my brain ;P
So yes, I was also meddling with the option of some kind of simple car representation on the table. At the moment positions are represented by a die:
1: you're in the first position
2: you're second, right after the leader
4: Your're third, 2 "clicks" after number 2.
Position numbers, "clicks", are directly transferred from Speed successes of course.
Flashpoint card positions in Spione indicate who gets control over the shared fiction and in what order and to what degree. Mine's much more basic, and in the end, after the last lap, tells us who succeeded in their intent for the race: winning.
I must admit I don't know Agon or Primitive. Maybe I should.
Per
darkplaces.squarespace.com
Cthulu 500 is worth looking
Submitted by JoE PrincE on Wed, 04/07/2007 - 20:41.
Cthulu 500 is worth looking at for card game race mechanics.
+++
JoE
+++
Prince of Darkness Games
Rock N' Role-Play....
Ooh, good call Joe. I'll
Submitted by Andrew Kenrick on Fri, 06/07/2007 - 20:01.
Ooh, good call Joe. I'll second Cthulhu 500. The game itself gets boring after a few laps, but the basic card mechanic is pretty fun and very stealable.
OOH pretty
Submitted by MattJohnston on Sun, 08/07/2007 - 11:59.
I'm working on a more "standard" RPG called Racer. This came out of the idea there were not enough sports games out there.
I certainly think our efforts are going to be very different :)
The 23rd Letter - Zombi - SpaceNinjaCyberCrisis XDO - Testament - Creed and more...
http://www.lategaming.com/
Good stuff, Matt. I agree:
Submitted by Per Fischer on Sun, 08/07/2007 - 17:41.
Good stuff, Matt. I agree: there're too few sports games out there.
Do you have any more info about Racer, or is that too early yet?
Per
darkplaces.squarespace.com