[Collective Endeavour] Where do we go from here in the wake of GamesExpo?

Gregor Hutton's picture

OK, some time ago on the back of Dragonmeet we said we would be looking towards GamesExpo and then, and only then, would we see how we all felt about where this thing was going in terms of membership, booth presence, etc. See this forum topic.

I appreciate that this was frustrating for people who have come here and asked about membership only to be told "not yet, wait and see".

Especially as these good people were contributing to the forums, participating and organizing events for users of the forums, and working on games or helping others with their games based around here.

So, you may be wondering what came out of GamesExpo. Here's my take on it, and I'd like to open up the thread to the other members for them to add their views.

We had a very positive meeting in the pub on the Saturday night of GamesExpo. And we were all in very close agreement about our views of how things have gone and where we see them going.

Iain and Andy, I think, were the ones taking notes and they have the wordings/sentiments of what we agreed.

Basically, we are looking to open membership widely, and we absolutely do not see this as a closed shop. We also think there are very good reasons that you should consider membership, some of which I'll outline below.

However, membership is not something that can be bought, though you will be expected to share the costs of cons that you are represented at and webhosting fees.

Membership is dependent on you being an active and positive member of the site.

This is a big deal. You cannot just "buy in". You cannot be a dick. You cannot do nothing. You cannot get the benefits without being mutually supportive.

If you are mutually supportive, you make use of the forums and are a positive, known face around here then you can consider yourself a member.

So what about cons? Everyone wants to be at a con, right?

Well, if you are a member here and we have an upcoming con we will open up buying into any booth we have at the con.

There are a few points to note:
* people who've been on booths before get priority (and I see things like representing the Collective Endeavour at a local con as counting)
* there may be limited spaces on booths and it will be on a first come, first served basis.
* if you abuse your position on a booth or are rude and unhelpful then this will count against you being on booths in the future. Such behaviour damages everyone not just yourself.
* You don't have to be British, but you do have to be in the UK. We won't represent overseas games under our banner. If you are from the US or continental Europe then please set up a similar collective locally.

So, benefits?
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You will get support and feedback on games projects and the pooled knowledge and advice of everyone here.

You will be selling your games next to some of the very best games that the UK has to offer.

The Collective Endeavour booth accumulates loyalty points from cons (e.g. Games Expo's Priority Points), and you will benefit from these as they allow us to have priority in future bookings for these conventions. [Edited for clarity]

We will mutually represent you even if you cannot make a con but have bought into that booth.

If you help with the web fees, we will give you a publisher forum here.
-----

So, having said all that from my recollection of the meeting I'll hand it over to some of the other guys. Can I get some comments on what I've written here and any points I've missed.

I'd appreciate it if other forum members don't post yet until one of Andy, Matt, Malcolm, Iain or Joe opens it up.

Thanks for posting this

Andrew Kenrick's picture

Thanks for posting this Gregor - it was a very interesting and useful discussion.

I think you've missed one of the main points we discussed - what is the Collective Endeavour for? What is our mission statement?

We agreed that our mission was to foster UK-based games design by helping people take their games from inception all the way through publication and selling and demoing their own games at national conventions.

I think that point is key, and it maybe explains the whole "must live in the UK" point. You can engage and post and get feedback wherever you are in the world. But you will not be able to benefit from the whole gamut of what we offer, which is helping you take a game the whole way and selling it at UK cons.

Well, I pretty much agree

Malcolm Craig's picture

Well, I pretty much agree with everything that has been said by Gregor. Thanks for posting such an extensive list of what we discussed.

For me, the most important thing is participation. This is not about getting cheap representation at a con. It's about participating in this community, about doing things for the benefit of everyone here, not just yourself.

Secondly, positivity and knowledge are another two keys facts. If you're going to be on a booth, then you should know about all the games that are available. OK, so it's fine if you only have a passing knowledge of, say, Cold City, but I would expect everyone at the booth to have a working knowledge of at least 50% (at least) of the games that are on sale. You should be able to talk about our games, demo our games and so forth, with equal enthusiasm when compared to your stuff. That's not to say you must like everything. Obviously, as things expand, there will be some games that people will have less of an affection for (however, at the moment, I enjoy every single one of the games produced by members of the Endeavour). But positivity is key: don't gloss over certain games just because they are not your personal favourites, don't give them a bye because they are not 'flavour of the month'. Every game on a Collective Endeavour booth has equal validity, whether it's already sold 500 copies or has just sold 5 copies.

Regarding Gregors comments on being rude and/or abusive on the booth, I would put things more strongly and say that this will not, from my point of view, be tolerated. Being snarky and rude to someone at the booth is just not on. No matter how they react, every should remain as polite and accodating as possible. OK, so there will be times when someone is being a dick: deal with it. Bitch about it later on in private, rant about it in a private email, but do not rant to peoples faces. Doing that to booth customers will damage the entire Endeavour, it will negatively affect every single one of us. And I say this as possibly the most antagonistic twat in the Endeavour!

That's me for now!

Cheers
Malcolm

Contested Ground Studios

Yes!

Gregor Hutton's picture

Thanks Andy and Malcolm.

I think we can now open this up to the rest of the forum for any questions or comments.

By the way, I'd like to keep this post quite focused, so if something drifts it's probably best to spin it off into a separate thread and link back to this one.

Anyway, open house now.

Picking up specifically on the con stuff...

Tim Gray's picture

Might be worth thinking of some low-level involvement possibility to go alongside frontline booth babes like yourselves. Such as having some blurb that summarises all the Colective members' games that people can take away, but not all those games are featured on the stand. Asking people to be familiar enough with 50% of other members' games to run them is a big deal now, and if the list expands it might become a practical impossibility.

I'll also reiterate my question of where control of policies rests. Do the original members form a sort of inner circle that can adjudicate such matters when they're not busy summoning Yog-sothoth? Good to be clear about such things.

Tim Gray
Silver Branch Games
www.silverbranch.co.uk

I would agree with all

Iain McAllister's picture

I would agree with all comments made so far and back up Malc and Gregor on the 'If you are on the booth be nice' part of the deal. The face we present to the public is incredibly important. Being friendly and approachable is going to let us introduce more people to our games and ultimately sell them our products.
Since we are small at the moment the impact of one bad apple could have a severly detrimental effect.

I would like to talk more about the 'loyalty points' idea and how that is going to work and also, like Tim, about who controls the 'policies' that will govern how we operate.

I will spin off these later but I have to go and run a game just now.

All the best

Iain

Lead Developer Mob Justice RPG

'The Giant Brain' has launched.

Control

Gregor Hutton's picture

Hi Tim

I've started a thread on literature that would highlight all the members here, not just the ones on the booth. Good idea.

On control... I personally don't feel that I want a secret inner circle. I'd rather that we all worked together in a mutually supportive way and made decisions collectively. Others may disagree!

Naturally, the members with forums here would have slightly more sway, but I'd like to see it only over issues to do with their forums.

However, there might be cases where we need to have a focal point, or even just someone to complain to (and a nominal rod of justice). So I'm happy to cede power to Matt for the website, and say Andy for being the final word on arguments, since he is the most reasoned and impartial of all of us!

But worth debating, from my recollection of the talks at GamesExpo I think that was the way we were thinking. But I may have been projecting!

Also, could Andy start a thread on branding? He mentioned on StoryGames about perhaps putting CE brands on books, and I'm not sure I agree with that, but I'm willing to listen. :-)

Control/authority

Andrew Kenrick's picture

Control/authority was something we kinda danced around at the pub - we never really put our neck on the line and made a decision.

My feeling is that, as a collective, we should all be equals. But, I think this works as a theory but probably not in practice. I guess this could be where "loyalty points" could come in (although I'm not sure if this is what you originally meant by them) - they earn you the right to have a say in what the group policy is.

The only thing we have close to an "inner circle" (which sounds horribly cliquey, so I shan't use it again) are the founding members, who make up the sum total of the CE at the moment.

But the second anyone else comes on board this will become meaningless, and instead we'll just have a group who happen to have done this more than the newbies, and I think this will be a good thing. We've all proven we're willing to offer advice to newcomers, and take it in the same good grace.

Let me grab this opportunity

Per Fischer's picture

Let me grab this opportunity to express that I'm interested in joining the collective as a member.

Since my Gamechef 2006 entry I have only been notebook designing tidbits and ideas, but that has to stop. Now.

I have already expressed interest in taking the CE Zine forward, which is still something I am willing to do.

I'm Danish, yes, but very, very UK based :)

So - what do I do next?

Per
darkplaces.squarespace.com

Post! That's it. Post about

Andrew Kenrick's picture

Post! That's it. Post about your game, post about other people's games. Start threads, contribute to other threads. Get involved!

Seriously, all you have to do to become a member of the Collective is to engage with the community. If you post regularly and help out and discuss things, you can count yourself as a member and be eligible to buy into cons when you're ready to.

There are no application forms, no membership fees (except for sharing of costs when the time comes), no interview process, just a willingness to be a part of our little community.

Welcome on board Per

Gregor Hutton's picture

Per: What Andy said, welcome aboard.

A clarification on "Loyalty Points" -- Games Expo awards points for buying a booth at the con, so that in future years you are (a) guaranteed a place/priority, and (b) over time it is cemented that you are in a good spot to suit your needs. With the pleasantly surprising success of Games Expo 07 I reckon more people will try to be there next year, and not everyone will be satisfied. As we were Contributing Sponsors this year we have more clout than lower grade sponsors or non-attendees when it comes to next year. Informally this is also the case for Dragonmeet, which is another con that is getting more popular than the space can allow. You can benefit from the fact that we have established booth presence at these cons year on year.

Aah, I misinterpreted them.

Andrew Kenrick's picture

Aah, I misinterpreted them. I thought you meant like nectar points or clubcard points for individual members. That makes much more sense!

That is fine, I though the

Iain McAllister's picture

That is fine, I thought the same as Andrew there. That point needs clarification in any literature we produce.

Cheers

Iain

Lead Developer Mob Justice RPG

'The Giant Brain' has launched.

Arise!

Matt's picture

I was just reading through our mission statement and realised that it's out of date. Does somebody want to draft some new text based on this discussion?

Failing that, I'll hack at it and move some stuff around in an arbitrary fashion. ;)

-Matt

Realms Publishing

AK47

Gregor Hutton's picture

I think AK was going to do something. Andy?

I was indeed, but it's been

Andrew Kenrick's picture

I was indeed, but it's been a hectic few months since Expo! I'll get to it in the next week or so if that's ok with everyone, based on what we've discussed here.