Revising The Text? When? How?

Malcolm Craig's picture

So, your game comes out, much glee, all good.

Or perhaps not.

Someone points out something in your game that could be changed, a critique that shows up an error in the way the game works, something that could be improved.

I'll confess and say this has happened to me. The use of negative traits in Cold City could be improved. That's not to say the mechanics doesn't work as it stands. it works fine. But it could be better. Josh Newman and Steve Dempsey pointed it out a while back. So does this warrant revising your text? And what actually counts as a revision?

If you are planing on revising the text of your game, how far do you go? A few small changes here and there or a wholesale change, taking into account all of those notes you've made and things you've identified through play and feedback?

There's also the question: when? If you released a game nine months ago, is it really appropriate tyo bring out a 'revised' edition so soon? Even if the changes that are made in a 'revised' edition improve and enhance the game, there is an expectation on the part of those who bought the game in the first place that it will not be overtaken by a new edition so soon after they bought it.

Thoughts? Comments? Critique?

Cheers
Malcolm

I'm terrified of touching

Andrew Kenrick's picture

I'm terrified of touching Dead of Night, as it was a pig to output correctly for the printer (took a week of back and forwarding) and I can't remember how I did it now!

I think it's fine to tweak with things like typos and errata between printings, but to do anything more substantial is likely to piss off early-adopters. Unless you make sure the new content available as a pdf.

And anything more major than changing a small rule or whatever is really a new edition, which brings with it a whole new set of baggage.