[STITCH] Belief Packages

Iain McAllister's picture

So I got my first review and it was OK and pointed out the things I knew were going to come up. STITCH is fairly ambitious in that there is no 'down-time' for tests and that they must all happen as the clock is ticking.

One thing I really didn't have time to get right though was the belief packages. During a test a player can narrate in a belief and gain either 5, 10 or 15 skill depeneding on how they have rated it.

These beliefs come from a set of packages which I threw together in the hope of providing interesting things for players and GM to bring in. I would really like some feedback on these: what needs changed, any need removed, what needs added. I will be working on STITCH over the year and hope to have it out by Dragonmeet.

The packages are below for ease of reference.

Stitch can be found on my blog on this site.

Accept your path
We cannot change what has already happened
We are all on this team for a reason
We can gather useful information from the past

I have a job to do
I must respect the abilities of my team mates
This mission is more important than my life
I must use my skill whenever it is needed

Life is Sacred
There will be a cost to our actions
It is not worth dying over this mission
We should do as little harm as possible

Think of what we could achieve
We could achieve objectives outside the parameters of the mission
We should be allowed to change our own pasts as a reward
The human race is capable of so much good

We are up against it
I am not qualified for this mission
The human race is capable of so much evil
We can only get through this as a team.

Cheers

Iain