[Reel Adventures] Pitfall Properties

Iain McAllister's picture

One of the things you can do in Reel Adventures is to create a pitfall which is later to be overcome. this could be something like a deep chasm, a horde of bad guys or merely getting by the guard on the door. These pitfalls are ranked from 1-5 showing how hard they are to defeat.

Taking a leaf out of DON's book, providing Andrew doesn't mind, I want to be able to give these pitfalls properties that reflect action films. So far I have two:

Wave: which means the pitfall stays around for longer as wave upon wave of bad guys keep on coming.

Relentless: which means the pitfall, which is usually a person, turns up every act even if the heroes thought he was dead.

I would appreciate any other ideas as I appear to be having a bit of writer's block over these at the moment.

Cheers
Iain

How about something

Andrew Kenrick's picture

How about something like:

Treacherous: when the pitfall first appears it is in the guise of an ally or otherwise helpful circumstance.

Private Demons: the pitfall only effects a single character.

What sort of mechanical effect does a pitfall have?

These are less mechanical

Iain McAllister's picture

These are less mechanical than I was thining but fantastic ideas none the less. Consider them added for a playtest or two.

Cheers
Iain

Lead Developer Mob Justice RPG

Check out my home brew games like 'Reel Adventures'

Let's see... False Death:

Graham W's picture

Let's see...

False Death: Just after you think they're dead, they'll rise again for one last attack (as in Terminator, Fatal Attraction, etc). Slightly different from Relentless, I think.

Chain Reaction: Overcoming this pitfall causes another, more serious, pitfall (like killing a James Bond villain causes his base to self-destruct).

Escape: You'll never really overcome this pitfall. It'll disappear just at the moment you thought you'd overcome it.

Graham

Love 'False Death', it is

Iain McAllister's picture

Love 'False Death', it is different from 'Relentless', and 'Chain Reaction'. Escape bares a lot of resemblence to Relentless but i think I see what you are driving at.

Keep em coming.

Cheers
Iain

Lead Developer Mob Justice RPG

Check out my home brew games like 'Reel Adventures'