How to avoid a public relations disaster: A personal account

Malcolm Craig's picture

You might have noticed that I've previously talked about a production issue with Hot War and Cold City 1.1. The short version is that our printers had a fault with their cover laminating equipment which wasn't noticed until after the books had been shipped and sold. The fault caused the covers to curl badly.

A problem like this is a customer service issue because, however you look at it, those books are sub-standard product. How do you deal with something like this and avert the potential bad publicity surrounding such a thing? Quick answer: act, don't react.

The first indication this was happening was when one customer contacted us to say the cover had curled. In the first instance we thought that it was just a few copies affected. It was only later on that we realised the problem affected at least 50% of all the books printed (200 each for Hot War and Cold City 1.1). In this situation, you can either sit on your hands and hope the problem just goes away or you can pro-actively go out, admit there is a problem and compensate your customers.

In a case like this, there are several groups of customers that you have to deal with. The first (and largest) were those who had bought books from IPR. In discussions with IPR, we came to the conclusion that the best thing would be to abstract customer emails from the downloadable sales data and email them directly.

Let me say this: please be careful when using data such as this to email customers. A lot of the time, they are not expecting contact from a publisher, maybe they have ticked 'no contact' boxes as part of signing up to their order. be aware of this and apologise and immediately explain which you have taken this action.

The second group of customers were those who ordered directly from our own on-line shop. Downloading sales data from PayPal again allowed us to amass an email list and notify the customers of the problem.

Another vital point: use the blind copy (BCC) function when emailing groups of customers, for whatever reason. Sounds dead obvious, but its a mistake I've seen made a lot. People don't want everyone and their dog being sent their private email address, so double check! Then check again.

The third group of customers are the most tricky to get in touch with and verify purchase. Those who bought the games at Gen Con need to be notified but there is a lack of contact data. So, we put noticed up here, on Story Games and other prominent fora in the hope this would attract the attention of Gen Con customers. At this point, you have to rely on the honesty and integrity of people. On this kind of non-direct post, don't mention what you are offering in compensation, ask people to contact you to discuss it directly.

What we offered customers was a partial refund on the cost of their purchases. In the case of IPR and Gen Con customers this was $10 refund per book. In the case of direct CGS customers, this was a £5 refund per book.

Overall, the response to this was very positive. People were, in general, pleased that we had addressed this issue and offered some form of compensation for it. The situation also allowed us to enter into a friendly and productive dialogue with some customers that we wouldn't otherwise have had. This helps give us a more human face and less of a 'folks pushing books on the internet' kind of thing.

You'll also come across situations where the offer doesn't fit to what the customer wants. It might be the case that they don't have a PayPal account, as was the case with some IPR purchasers. In this case there are a few things you can do such as purchasing an IPR gift certificate, offering free PDF and so on. Never ever say "We can't do that" or "That's not what we offered". Be responsive to the individual needs of the customer and always remember that you are at fault, not them.

I'd suggest that in a situation like this, there are three stages you should go through:

1) Admission: Admit that there is a problem and take responsibility for it.

2) Offer: Let people know that you are happy to offer some for of compensation for the issue.

3) Dialogue: Enter into a dialogue with the customers and make them feel that you have their need at heart. Which, as a small press publisher, you should have anyway.

Being open and honest throughout is the way you should handle thing. Don't obfuscate or dissemble. Just say what the problem is, take hold of it and make sure you sort it out. In many cases, this can turn the situation from a PR disaster into an opportunity to create stronger relationships with the people who buy your games. And this is a great thing.

As an aside, the downside of all of this is that sales of Hot War and Cold City 1.1 have been on hiatus for the majority of time from the end of Gen Con until now. We took the decision to suspend all print sales and have the stock sent for recycling. In these circumstance, unless you can personally verify how much stock is affected, it's the best and possibly the only thing to do.

Cheers
Malcolm

Textbook

Neil Gow's picture

Absolutely textbook valuable advice, Malcolm.

In my experience, the worst things you can do in this situation are

a. lie
b. deflect blame
c. fob off

I've seen it done in my (old) workplace 101 times before and all it achieves is to create product haters who generate negative word-of-mouth or longer lasting internet footprint about the product.

The world is not filled with unreasonable Watchdog fodder consumers who devour producers in a rabid frenzy if one detail of their product is faulty. We tend to, as people, have a little wiggle room. If you are honest, accept that the purchaser>you relationship and the you>printer relationship are different and give them a genuinely valuable refund, you are well on the way to living in that wiggle room. AND you can create product champions who will talk pleasantly about their customer service experience of your company and spread those mellow waves of goodness.

If only more services had the same attitude *eyeballs every MMO company in existence!*

Neil

Take the King's shilling at http://www.omnihedron.co.uk/dutyandhonour/

The essence of what Neil and

Malcolm Craig's picture

The essence of what Neil and I are saying is basic common sense and courtesy. And to my mind issues like this are tremendously important to us as small press publishers. We have the ability to mark ourselves out in the marketplace through quality of product and quality of customer service. This is something we shouldn't ever forget.

And, of course, this quality of customer service doesn't just apply in crisis situations. Our ordinary, everyday interactions with people who are interested in, have bought or who are playing our games should take just the same line.

In crisis situations, though, it's even more important.

edit: There has also been discussion of this topic over on my blog.

Cheers
Malcolm

Contested Ground Studios

When I did the media element

Dom Mooney's picture

When I did the media element of the crisis management training I had at work (thanks to the real job being at a high hazard site), they stressed that the message should have the 3Cs;

Concern
Control
Commitment

Concern is where you empathise with the person you are communicating to and show you realise the issue.

Control is about making a clear message that you are managing events by into a good (or better) position.

Commitment is all about want showing you want to get things right.

I think you pretty much hit the nail on the head on how to address this (and I'm more than happy enough with my two Hot Wars and one CC1.1 in the covers I've put them in rather than having a refund). ;-)

---
Dom Mooney
http://www.bits.org.uk/
http://www.powerprojection.net/