Malcolm has given an overview of how he's publishing Hot War. His method requires an initial outlay: not necessarily a problem, but it's good to have this option, too.
This alternative method is the one I used to publish Play Unsafe. It cost me precisely 15 pounds up front and you could do it for nothing.
It's more work and you make less money per book sold, but I highly recommend it if you're unsure how successful your book will be.
1. Write the text.
2. Get friends to read over the text, rather than hiring an editor.
3. Get art either from:
a. Stock photographs, bought online (this is where I spent 15 quid). I used www.bigstockphoto.com. If you shop around, you can get decent photographs for a song, by which I mean 2 quid each.
b. Public domain artwork. Do a bit of searching. There's beautiful stuff out there. For example, many photographs taken by US Federal Government employees are public domain, which means there's a huge free resource of landscape and nature photography.
c. A friend.
d. Drawing it yourself.
3. Lay the text out yourself, using Scribus, which is free. It's idiosyncratic, but not too difficult to learn.
4. Keep checking in with people you trust, to ensure your work looks vaguely professional. You could use this forum for that.
5. Upload the PDF to Lulu to publish it.
For virtually nothing, you'll have published your book. If it sells well, you could decide to invest in a print run; if not, you've lost very little.
There's many different options for publishing, but this one is a good one to consider, because you hardly risk anything.
My sales figures for Play Unsafe currently stand at just over 300. I make about fiver per book or PDF. I could have made more with a print run, but, equally, I could have made a loss. This was a pretty good option for me.
Graham


That's an interesting
Submitted by Andrew Kenrick on Fri, 06/06/2008 - 16:18.
That's an interesting (third) perspective on publishing Graham - thanks for posting it. Did you take this route through choice or necessity? And would you do so for your next project?
6
Submitted by Rich Stokes on Fri, 06/06/2008 - 18:33.
You forgot number 6:
Pimp the shit out of your book at every opportunity.
Seriously dude, you think you'd have sold 300 (or even 30?) without doing that? Don't need to spend money on marketing, that really is (to certain audiences) something you can do yourself.
I'm not saying you should be obnoxious about it, just that, well, any time you get an opportunity to tell people about your game, you should take it. Put it in your sig on every forum you frequent. Make sure it gets reviews. Create buzz.
Buzz = people knowing about your game = Potential sales.
EDIT TO ADD:
If you want to know how to create buzz for free and pimp the shit out of a book in a non obnoxious way, Graham here's the viking-ninja-pimpmaster.
David
Submitted by Gregor Hutton on Fri, 06/06/2008 - 16:56.
David is possibly going to do "Eekamouse Goes To Atlantis" on this kind of model. It has a lower return per book, but a much smaller initial outlay. It also can allow for word-of-mouth sales and growth with an active online presence.
Self marketing for fun and profit
Submitted by Matt on Fri, 06/06/2008 - 17:47.
Pimp the shit out of your book at every opportunity.
Graham's method of being an active online presence is a big part of Play Unsafe's success, I'd say. Plus really hitting the Zeitgeist with a book on improv helps, cos every thread on improv automatically generates a mention.
But yeah, my method doesn't differ from Graham's all that much. The only difference is I spent a small amount on art (£200) and some skill-swap stuff.
-Matt
Realms Publishing
There's madness in my method
Submitted by Tim Gray on Sun, 08/06/2008 - 12:49.
What I've been doing is not too far from this. My internal art has mostly been from RPG-oriented clipart packs which I've paid for - but you can get some good stuff for pretty low cost, and once you have it you can re-use it indefinitely at no extra cost. I have paid out significant amounts for a couple of cover images (Questers and Jaws) - mainly because I found them and fell in love than because they were absolutely essential to the product.
I've also paid for software, or used stuff that I'd bought for other purposes.
I would suggest people consider a proper RPG sales venue as well as Lulu, so that you get passing trade as well as your mates and online contacts. (That might incur a cost to set up, e.g. at OBS.)
Tim Gray
Silver Branch Games
www.silverbranch.co.uk
Me too!
Submitted by Evil Doctor on Mon, 09/06/2008 - 07:40.
That's pretty much what I did, with the £200 fo art. Everything else was me - writing, editing (an english degree mate helped me out there), layout and final print file production. I wouldn't say I got it perfect, but Wildfire looks pretty good I reckon.
Greg
As Gregor says I am
Submitted by David Donachie on Mon, 09/06/2008 - 09:49.
As Gregor says I am considering this as the method for Eekamouse, when I get it done, for a number of reasons, including: the fact that I wish to price the game low, concentrate mainly on PDF sales, use a more expensive size format (A4 would cost a lot more to ship if I were to buy stock in advance), and Graham's success.
Our discussions at the moment are concentrating on books where print is still the primary distribution method, with PDF sales as a lucrative sideline, but I suspect Lulu excells for books that are primarily intended to be a PDF with the physical copies as more of an oddity.
http://www.solipsist-rpg.com/
Buzz
Submitted by Graham W on Mon, 09/06/2008 - 15:37.
A couple of things.
1. Of course it's about creating enthusiasm for your product, but then it always is. There's no realistic method of selling stuff where you don't have to promote it. Promoting the product isn't specific to this method of doing things.
2. I don't actually pimp the shit out of the product. I'm happy to talk about what I do, but it's not quite mentioning it at every opportunity.
3. The best buzz comes from other people starting threads about your book. I had no control over any of that.
4. Actually, at the risk of blowing my own trumpet, I'd say that my best technique for generating buzz was by making the book actually quite good, so that people wanted to talk about it.
Graham
You are suggesting that
Submitted by David Donachie on Wed, 11/06/2008 - 10:33.
You are suggesting that quality sells? Controversial!
http://www.solipsist-rpg.com/