Renegade

Graham W's picture

I'm off work this week, so I wrote the type of science-fiction game I wanted to play.

I've been pretty fucked off with every science-fiction game I've played, so far, and wanted something that was basically "Poison'd in space", with a touch of "Elite" and "Blake's Seven".

Anyway, here you go.

Renegade

It's sparse, of course, but I think I could run it from that. Feedback? Incisive criticism?

Graham

A small question to start with

Malcolm Craig's picture

"If, as a player, you roll all successes in a conflict, the stat you are using increases by 1, providing that doesn't make it equal to its paired stat."

What does this actually mean? Does this mean that is the paired stat is at 1 each, then the total is 2 and I can never have a stat at 2? Or does it mean that both sides of the pair can never be the same number (which would seem to indicate that only one stat would ever increase if that were the case)?

For example:

I get a success using Military (Military and Peacekeeping both currently at 1). Does this mean the stat now looks like 2/1, or what?

Or, do you only get one point to spend on a pair and have to say which one you have?

So, no, as written, I don't see the game as playable. Some tweaks, and yes, it would be.

Cheers
Malcolm

Contested Ground Studios

It means...

Graham W's picture

You've got Military 1 and Peacekeeping 1. You roll Military - a single die - and get a success. That means you rolled all successes (every die you rolled was a success, even though there was only one). Your Military advances to 2.

Now you've got Military 2 and Peacekeeping 1. You roll Peacekeeping - a single die - and get a success. Peacekeeping doesn't advance to 2, because that would make it equal to its paired stat.

So you've still got Military 2 and Peacekeeping 1. You roll Military - now two dice - and get two successes. Hence, you've got all successes, and Military increases to 3.

Now you've got Military 3 and Peacekeeping 1. You roll Peacekeeping - again, a single die - and get a success. Peacekeeping advances to 2.

So, Peacekeeping will never equal Military just by rolling successes. (If, on the other hand, you achieve one of your goals, you can set Peacekeeping equal to Military, because that's the other mechanism).

Graham

I'd put that entire comment

Malcolm Craig's picture

I'd put that entire comment right there in the text then, because it explains what happens with the paired stats. Which is good.

Cheers
Malcolm

Contested Ground Studios

Fair enough...

Graham W's picture

That's in there.

Anything else? The trading is all rather sparse, and requires a bit of hand-waving, but that's because I'm not sure what the issues will be until I try it.

Apart from that, I rather like it.

Graham

Cops gone bad...It's a bleak world out there.

JoE PrincE's picture

Nice idea Graham.

You need to tighten up how goals are resolved. Conflict resolution feels a bit flat to me. Renegade doesn't seem very sci-fi. If you want to emphasise the trading then I think you're going to have to work out a fairly complex currency system for different planets.

Be interesting to test it in play.

Though if you want Poison'd in space - couldn't you just change the Poison'd colour to sci-fi?

What would Bobby Sixkiller make of it?

+++
JoE
+++

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