I recently posted up the latest versions of the character creation and game creation sections of the Hot War text up on the Contested Ground Studios forum. I'm really excited about this, as I think that the game has come together excellently. Some polish required to be sure, but I'm thrilled by the evolution from a simple port of the Cold City mechanics into a set of mechanics that support what Hot War, as a totally different game, is all about.
The first section of the game creation bit has changed radically and is directly inspired by the way the DitV talks simply and easily about what players/GMs/characters/NPCs do in the different phases of the game. This is something that I think is pretty cool, as I was really struggling with getting across in a succinct amnner what should be going on at different times. Then again, I could be well wrong on this. What's the general thinking on this? Opinions are always appreciated, especially as it all goes to making the game much, much better.
Cheers
Malcolm


Character creation
Submitted by JoE PrincE on Sat, 03/05/2008 - 13:28.
The character creation seems good. The Dogs influence shines through. Experience scenes are a nice touch. Might be worth having more than one for determining traits.
There does seem to be a lot going on though. I wonder how much the three arenas actually add to the game?
Seems like the agendas and relationships are the core of play now - which is great!
I found the game creation a bit dry so didn't read it all. Probably just due to having read so many game creation segments in various RPGs.
Can't see anything missing there though. The photograph idea is nice, but I'm not sure it'll translate well into play.
Overall Hot War is shaping up very nicely, almost a second edition Cold City - which is the idea I suppose!
+++
JoE
+++
Prince of Darkness Games
Rock N' Role-Play....
Cheers!
Submitted by Malcolm Craig on Sun, 04/05/2008 - 09:49.
Hi Joe,
The breaking down of what is done in different areas of the game came to me after a Dogs game. I was struggling with trying to get it all across without writing pages and pages of wffle. Putting in the simplest possible terms really worked for me. Hopefully it will work for others as well.
Indeed, agendas and relationships really are at the core of the game, so I'm glad that comes through in the text. As for the photo thing, it's something that came out of a playtest, and it has received comments (positive, I might add) in other playtests. The creation of scenes via B&W photos has got sdome folk really excited.
Thanks for your thoughts on this, they are always appreciated.
Cheers
Malcolm
Contested Ground Studios