Dead Man's Chest is my pirate game, as outlined here http://www.collective-endeavour.com/node/1247
The original project goal was to create a 'one stat' game: in essence, there would be only one number on the character sheet which would determine how many dice you rolled for every action. That's been achieved, however:
Andrew's comment ("I like the idea of treachery/cruelty/bloody dice too. I'm looking forward to seeing more about this!") has made me think that the dice could be split across 3 areas, with success narrated according to whichever dice rolled highest, a little like DRYH. This would be a minimal change, the mechanics are already in place but summed together as 'Reputation' rather than left to act as three separate stats.
The question is, which seems more appealing and why? Keeping it a simple, one stat game, where you narrate your results however you like, or turning it into a more complex, three stat game where the dice guide your narrative along certain channels?


Now that's a very subjective
Submitted by Andrew Kenrick on Sun, 23/03/2008 - 11:07.
Now that's a very subjective question. I for one prefer a little dice complexity, and certainly get an unholy thrill when rolling big piles of dice (it's my wargaming upbringing, I think) - so I love mechanics like DRYH, Dogs, BW or ORE.
But, that's not a proper answer, really. What do you want? Which do you prefer? Do you prefer a little complexity, or do you want to keep with your original intent and keep it simple? What does having it one stat add to the game, compared to several? And which is more in line with your design goals?