Hi folks,
the comments on the last thread were great. There were some serious missing pieces, stuff that was on the character sheet but not in the rules and some just very unclear things.
So I went away and did some tweaking.
One of the things I realised was that mortals weren't emphasised correctly in the text, so I've broken things down into two types of turn, mortal and god. Much clearer, and gives them an opportunity to do things for themselves, which I like. This cleared me up to think about how mortals should interact after an initial brush with a god, which led neatly into mortal meddling and the turn-around that may create.
I've also clarified that consequences are player re-rolls, and tweaked some of the wording there to be more useful and add some limitations.
I have a new draft I'd like people to look at. It's still pre-alpha, but feeling more solid. Lost Gods Draft Number 2 is available on Google Docs.
This time I'm mainly interested in if people think the mortal meddling rules provide enough interest. I tried a number of ideas, but settled on the simplest solution. I do wonder if it's too simple.
-Matt


Downtrodden deities
Submitted by JoE PrincE on Tue, 04/03/2008 - 16:07.
Looks very cool Matt, much more together.
I'm really into this game as I've just been reading the Sandman series! Lost Gods could do that Gaimanesque stuff so well.
Do you sum the dice or take the best single roll?
Is it all D6s?
I think the mortal meddling rules look interesting enough.
Still not sure about the belief economy it looks very harsh.
If A resolves a favour in turn one that leaves B with 2 Belief. 1 Belief after turn 1 if B fails his roll (or even succeeds at a few). At the start of B's turn 2 he drops to 0 Belief and leaves the stage.
Can a god just choose which roll to make to complete a favour?
It would be nice if gods could improve their stats somehow.
This latest draft is worth playtesting methinks.
+++
JoE
+++
Prince of Darkness Games
Rock N' Role-Play....
Yup
Submitted by Matt on Tue, 04/03/2008 - 16:51.
Best single roll and D6s. It's a habit of mine to only name dice types if they're not D6.
It is harsh, and definitely needs testing (I'll run a few test cases before a proper playtest). I did consider starting favours being level 1, but I want them to matter enough that it is a big thing if you complete a favour... Similarly I may move the starting belief to 5 as that's nicely middling.
Consequences should go some way to making the favours less of an insta-hose of another player's god. Also, the way that threads work now should mean that if you do hose another players god in turn one, later in play when the threads start meddling people will remember what you did...
So playtesting will tell if these are bugs or features.
-Matt
Realms Publishing
Interaction
Submitted by Destriarch on Tue, 04/03/2008 - 18:36.
I'm not sure I'm quite 'getting' the game in the way it's intended, as I think I may have missed one of its previous incarnations, but one thing I'd like to see more of in the rules is encouragement for the players to interact with one another. Maybe they do already and I'm reading this wrong, I'm not sure, my mind's a little hazy at the moment for a number of reasons. It just seems a little dryly mechanical to me. But I'd like to see some kind of solid mechanism that will encourage players to get involved with each others' stories rather than concentrating merely on their own.
Sorry I don't have any better suggestions right now, head's like a firework factory. If I think of anything I'll swing by and mention it.
Ash
When you say that to get a
Submitted by David Donachie on Thu, 06/03/2008 - 22:11.
When you say that to get a favour you roll against the target's SE + belief, do you mean they get the belief in bonus dice, or add the belief to the result of their rolls? You have both sorts of mechanic in the game.
You use the terms thread and mortal interchangeably, but it is enormously confusing :) I would choose one or the other and stick with it.
The meddling looks interesting in theory, but I don't know why a mortal would be doing it. What do they get out of it? Do they know about the Lost Gods? If so is it because they were meddled with themselves?
http://www.solipsist-rpg.com/
Good call on the
Submitted by Matt on Thu, 06/03/2008 - 23:55.
Good call on the thread/mortal terms, the perils of a draft you're working on as people read it!
To get a favour it's SE vs SE+belief value of the favour gained. Not as clear as it could've been.
As to why mortals would meddle. Two reasons, it's right as far as the fiction has been established and if a player wants to help/hamper another for whatever reason. By definition, at that point they know something of the supernatural.
-Matt
Realms Publishing
Targets
Submitted by David Donachie on Fri, 07/03/2008 - 19:29.
To get a favour it's SE vs SE+belief value of the favour gained. Not as clear as it could've been.
So SE+belief is a target number or a dice pool?
http://www.solipsist-rpg.com/