So over here we've been talking about a Gladiators conversion for Contenders.
My sunday group wrapped up the first phase of our Burning Empires campaign just before christmas, so this year we thought we'd play something new. I gave the group a huge list of games I'd be happy running, and they picked Contenders, or more specifically, Gladiators.
So we played our first session last night, pretty much using the rules as written. We replaced Cash with Favour, but left everything else the same.
As usual for our games, we made a wiki for it.
Here are our gladiators:
Cassius Aelius - played by me, the arrogant son of a noble fighting for kicks, and to earn enough favour to persuade his beloved Julia to marry him.
Enanerix the Gaul - played by Dave, a captured slave fighting for his freedom, hoping to settle down and open an inn with an old veteran gladiator, Bergamix.
Nessius - played by Janos, an Egyptian slave fighting for his freedom, and the freedom of a fellow slave.
Jordius Aurilius - played by Darren, a murderer, convicted to death by gladiatorial combat. A real mean gladiator, with a soft spot for his ill mother.
By the time we'd chosen the game and made some characters, we only had time for a couple of rounds worth of scenes, plus a couple of opening fights.
Notable scenes included Cassius bounding in on Julia fresh from training at the arena full of excitement, only to have her deflate it by throwing him out for smelling too manly. He took it out on a slave who he used as a punchbag in a rather gruesome training montage.
Both Nessius and Enanerix were dispatched to carry out some shady work by their masters. Nessius roughed up a rival slave, only to find on his return that his superior had no intention of paying him. Enanerix went to rough up a rival of his master, but got beaten up in the process.
Enanerix had a touching trainign montage with his mentor, Bergamix, who taught him how to fight with a net.
Then we rounded the night off with a couple of fights. The first of these was Jordius, who decided he wanted to fight some sort of monster, which turned out to be an elephant (created by Dave, who wanted to see what happened if he maxed out power), who we dubbed Nellius. Because Nellius had a technique of 1, he hardly hit, and the first 2 rounds Jordius stabbed and slashed at her. But then on round 3 she lucked out and managed to dominate the round, at which point her power 8 shone through and she KOd poor Jordius in one go. Jordius was dragged to safety, beaten and bloodied.
The final fight was a warm up match between Nessius, new to the arena, and a veteran free gladiator, Marcus. Nessius' master thought he needed toughing up, so arranged for Marcus to give him a beating. But Nessius proved to be quick in the arena, and ran rings around Marcus, lasting for the whole 4 rounds before knocking him to the ground. Although the crowd bayed for blood, Nessius was no killer and spared his life, to a resounding BOO from the crowd!


Some thoughts
Submitted by Andrew Kenrick on Mon, 22/01/2007 - 11:26.
The session went very well, and it worked nicely as written. I think the stats are fine as is, with the exception of changing Cash for Favour. It made a lot of sense referring to it as Favour, as this represented a whole swathe of different things nicely. We could probably tweak the in-ring traits to be more fitting, but they work as is.
Promotion scenes jarred a little, but we ended up with the relative masters agreeing on what sort of fight they wanted, with the gladiators themselves having little impact. Not sure about this, but will try it again next week.
The fights worked well, although the tactics could do with a change of name. I'm wondering whether to throw in another layer to tactics, with different weapons, which could increase domination or cover or whatever. I'll see if this works next time.
Finally, at the end of the fight we had an impromptu vote on behalf of the crowd, giving a thumbs up or thumbs down each to determine what they called for. I wonder if you could throw in a reputation check too? Then if the crowd bay for blood and you give it to them you could get a bonus Pain or Rep or something, but if you dont you boost your Hope?
Very cool I love
Submitted by JoE PrincE on Wed, 24/01/2007 - 17:10.
Very cool
I love Nellius!
Not sure about how the crowd baying for blood should be handled. Perhaps slaying the unfortunate could grant extra Favour equal to your Rep but increase Pain by one?
+++
JoE
+++
Prince of Darkness Games
Rock N' Role-Play....