The Collective Endeavour Journal

The Collective Endeavour Journal brings together articles, adventures and supplements for some of the hottest games to come out of the UK in the past few years: Hot War, 3:16, Cold City, Solipsist, Duty & Honour, Mob Justice, Dead of Night and Contenders. It also includes a fully playable quick start ruleset for Pulp! A skirmish wargame of two-fisted action.

Available in book form for £6 from Lulu and free as a PDF on RPGNow

Contents

Hot War - SALISBURY PLAIN, gets a write up and some of London’s villains get covered in FIRMS & HATCHETMEN. (Malcolm Craig and Andrew Kenrick)

Solipsist - SHADOW MASTERY gives GMs some ideas to help make Shadow manifestations that bit more creepy. (David Donachie)

3:16 - New weapons! New objectives! New aliens! New planets! DISPOSABLE HEROES has it all. (Gregor Hutton)

Duty & Honour - I DEMAND SATISFACTION introduces players and GMs to the wonderful world of duelling, with new mechanics, traits and NPCs. (Neil Gow)

Pulp! - DIRK HEMLOCK AND THE BLACKFEL INCIDENT is a quickstart scenario for Pulp! - a miniatures game of two-fisted action - and contains all the rules needed to play! (Matt Machell)

Dead of Night - Two Fright Sheets to help your games get going - QUARRY HILL BUNKER and GARTWOOD ROYAL HOSPITAL. (Andrew Kenrick and Malcolm Craig)

Contenders - Use everyone’s favourite boxing game either to tell stories about Wargamers with TOY SOLDIERS, or as a campaign framework for any Wargame with PRETENDERS. (Rich Stokes and Joe Prince)

Mob Justice - An ideal starting scenario is presented in BROTHERS IN ARMS. (Iain McAllister)