Iain McAllister's blog

[Reel Adventures] Public Playtest

After some pretty positive feedback from folks at Conpulsion, I will forever remember Graham's robot, I have decided it is time to take Reel Adventures to the next level of playtesting. If any of you lot would be willing to help me out by running a playtest or two in the next couple of weeks that would be superb.

Only payment would be a copy of the book once it releases and the promise to help you out in a similar fashion. I just need a few playtests to iron out the bugs so I am not looking for a long term commitment.

Cheers
Iain

[STITCH] My Game Chef Entry

Here is my Game chef entry guys, any feedback appreciated. I am very happy with the mechanics and the background stuff I have written, though I have not had a chance to playtest it as yet.

Cheers
Iain

Mechanic Design

Hi guys. Here is the promised document on basic game design. I have changed the title to mechanic design as this is pretty much what it focuses on. At the moment I consider a work in progress, with more examples to be added, and maybe extra sections on specific considerations when designing an RPG etc.

It has been quite tricky to quantify some of the stuff I think is important so comments are welcome.

Have a look and tell me what you think.

Cheers
Iain

Sales Tracker

Hi guys,
Attached is a blank sales tracker for all our games. Prices are listed and the spreadsheet calculates daily sales, total sales per product as well as amount of money for each individual company.

My excel skills are not elite so someone may be able to do something better but I think this will do for now. There is a print out version of the sales tracker within the spreadsheet.

It is a mac excel sheet by the way, but it should work on PC.

Cheers
Iain

Reel Adventures 0.3

Well I finished off the latest version of Reel Adventures last night, so here it is for your approval. I have taken Joe's suggestion about how to handle skeletons but their is still some work to be done on that front. I am still playing with the numbers for momentum as well.

Any comments appreciated and if you get a chance to play it tell m how you found it.

Cheers
Iain